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Spells
Arcane and primal magic of Thedas
Browse all spells available to mages, organized by magical school. Each school represents a different approach to manipulating the forces of the Fade.
1d6 = Dice notation
+2 = Modifier
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Spirit Spells
(10)Arcane Bolt
Attack
Mana
2
TN
10
Range
16 yards
Time
Major Action
You fire a bolt of pure arcane energy at a target, dealing -400 font-semibold">1d6 + Magic damage.
Crushing Prison
Attack
Mana
8
TN
16
Range
12 yards
Time
Major Action
You create a sphere of force around a target, crushing them for -400 font-semibold">4d6 damage and paralyzing them.
Dispel Magic
Utility
Mana
3
TN
12
Range
10 yards
Time
Major Action
You attempt to dispel active magical effects on a target within range.
Force Field
Defense
Mana
7
TN
15
Range
Self
Time
Major Action
You create an impenetrable barrier around yourself. You gain +8 Armor Rating and immunity to all physical attacks.
Heroic Defense
Defense
Mana
4
TN
12
Range
8 yards
Time
Major Action
You bolster your allies' defenses. All allies within range gain +2 to Defense for the encounter.
Mana Drain
Attack
Mana
2
TN
10
Range
12 yards
Time
Major Action
You drain mana from a target mage, stealing -400 font-semibold">1d6 mana points and adding them to your own pool.
Mind Blast
Attack
Mana
3
TN
11
Range
12 yards
Time
Major Action
You assault your target's mind with psychic energy, dealing -400 font-semibold">1d6 + Magic damage and potentially stunning them.
Spell Shield
Defense
Mana
3
TN
10
Range
Self
Time
Major Action
You create a magical barrier that provides protection against spells, giving you +2 to tests to resist magic.
Telekinetic Burst
Attack
Mana
4
TN
12
Range
Self
Time
Major Action
You unleash a telekinetic shockwave. All creatures within 4 yards are knocked back -400 font-semibold">2d6 yards and take -400 font-semibold">1d6 damage.
Telekinetic Weapons
Attack
Mana
6
TN
14
Range
15 yards
Time
Major Action
You animate nearby weapons and send them flying at your enemies. Make up to 4 separate attacks.