Class Specializations
Specializations are advanced paths that characters can pursue to gain unique abilities. Each class has access to different specializations.
Mage Specializations
Arcane Warrior
Arcane warriors are incredibly rare and are a synthesis of elven swordplay and powerful magic. These warriors channel magical power through their weapons and bodies to become fearsome combatants who can match any warrior in single combat. The tradition of the arcane warrior dates to the time of Arlathan and has almost been lost entirely.
Blood Mage
Blood mages learn to use blood—their own and that of others—to fuel their spells. By tapping into the darkest parts of magic, blood mages can achieve great power, but at a terrible cost. The Chantry considers blood magic the greatest of sins, second only to the summoning of demons. Many blood mages also become abominations.
Force Mage
Force mages use telekinetic force to crush, push, and pull their enemies. They can cause great destruction with pure kinetic energy and can even learn to fly for short distances. While many mages specialize in one of the four schools of magic, force mages learn techniques that transcend those boundaries.
Keeper
Keepers are the spiritual leaders of the Dalish elves and masters of ancient elven lore. Each clan has one Keeper and a First (an apprentice), and sometimes a Second as well. Keepers are powerful mages, but they do not specialize in combat magic. Rather, they preserve the dying lore of the Elven people and ensure the clan's rituals are observed.
Necromancer
Necromancers specialize in death magic. They have learned from the Mortalitasi of Nevarra, who walk among the dead in the Grand Necropolis and commune with spirits. While many consider necromancy evil, in Nevarra it is not only accepted but honored. The royal line of Nevarra continues to seek counsel from their Mortalitasi advisors, who channel the wisdom of deceased monarchs.
Shapeshifter
Shapeshifters transform themselves into the shape of other creatures. This ancient tradition was practiced by the Chasind Wilders for ages before the Circles of Magi were founded. More typical shapeshifters can transform themselves into creatures like wolves, bears, and even giant spiders.
Spirit Healer
Spirit healers are those rare mages who learn to communicate and summon benevolent spirits from the Fade. While demons are the most notorious denizens of the Fade, other spirits reside there as well. These spirits are more benevolent and do not have the driving desires that make demons so evil. When the summoning is successful, a spirit healer is capable of healing feats beyond the bounds of normal magic.
Rogue Specializations
Assassin
Assassins are masters of the art of death. They train to kill using weapons, poisons, and their wits. The most famous assassins are the Antivan Crows, who will kill anyone for the right price and hold the real political power in Antiva. Assassins can be found all over Thedas, as there are always those willing to kill for money.
Bard
Bards may seem like simple minstrels and troubadours, but they are much more. A peculiar feature of Orlesian politics, bards act as spies, saboteurs, and sometimes killers. Intrigue is a way of life in Orlais, so bards are common there but less so in other nations. It is said that King Maric of Ferelden fell in love with an Orlesian bard with tragic results.
Duelist
Heavily armed and armored warriors may dominate the battlefield but duelists rule the streets and alleys of cities like Denerim and Val Royeaux. In such conditions the quick blades and wits of duelists count for more than raw strength. They fight with a weapon in each hand and have even developed specialized weapons for their style of fighting.
Legionnaire Scout
The dwarven Legion of the Dead are famed for their courage, and none more so than the Legion's scouts. Traveling ahead of the rest of their group or operating alone in the Deep Roads on special missions, Legionnaire Scouts must be careful and utterly fearless. They learn to suffer incredible hardship and hone their resolve into armor that can protect them from pain, despair, and strife.
Marksman
Marksmen are crack shots who can take down enemies at a distance. A marksman might be a Dalish archer, a Fereldan scout, a Chasind raider, or an Antivan street tough. While marksmen are deadly with any ranged weapon, each has a favorite type and often a signature example that they have customized to their liking.
Ranger
Rangers are skilled scouts who use their knowledge of nature for their own benefit. They can lure animals, sometimes of frightening size, to fight for them. If the animals die in battle, that is not their concern as long as they fulfill their role in the fight. Rangers make excellent guides and are often hired as such.
Shadow
Shadows are rogues who are masters of stealth. While all rogues are stealthy to some degree, shadows excel in the arts of concealment and deception like no others. They can hide themselves nearly anywhere and almost seem to be able to bend the darkness around them. They can fool opponents into attacking empty air while they position themselves for a lethal attack.
Warrior Specializations
Berserker
Berserkers learned to tap into their rage on the battlefield and use it to perform feats of incredible valor. The tradition rose first among the dwarves of the Warrior Caste, then spread to the Avvar, and from there to all the human nations. The Ash Warriors are the most famous of the human berserkers, lending their considerable might to those whose cause they find the most just.
Champion
Champions do not just fight; they are a palpable presence on the battlefield. Comrades in arms look to them for strength and courage in the chaos of battle. Foes hesitate and lose heart when facing them. Champions are not unique to any one army or organization and can be found in all parts of Thedas.
Chevalier
Chevaliers are the elite knights of the Orlesian Empire. They are a powerful force, both militarily and socially. Scions of noble families dominate the chevaliers, and their status is such that the order attracts many nobles without land or an inheritance. None would deny that they are powerful warriors and unrivaled on horseback.
Guardian
Guardians are trained to consider not just their position on the battlefield but that of their allies. They can assess who needs protection and when, and their timely intervention often prevents situations from going out of control. Since shielding others is their first priority, a guardian often leaves themselves vulnerable to make sure they block an attack on their ally.
Reaver
Reavers have learned to channel blood magic internally, making them terrifying and deadly warriors. To become a Reaver, one must take part in an arcane ritual where the would-be Reaver drinks the blood of a dragon or similar beast such as a wyvern. The ritual grants the power to draw strength from pain and death. Due to its connections to blood magic, becoming a Reaver incurs the risk of being corrupted by demonic forces.
Spirit Warrior
Spirit warriors, like spirit healers, understand that not all denizens of the Fade are malevolent. They make deals with spirits of the Fade, gaining access to special powers in exchange for giving the spirits a personal view of the physical world. They can cloak themselves in magical energy and even use it to blast enemies. Though they are not mages, this distinction is lost on most. Templars tend to treat spirit warriors as apostates.
Templar
The templars are the militant arm of the Chantry. Their primary functions are to watch over the Circle of Magi and hunt down apostates and maleficarum. Templars are given small amounts of lyrium to awaken and maintain their special powers. The templars' use of lyrium is both a gift and a burden, as it can lead to addiction.