Character Classes
Choose your path in Thedas
Dragon Age features three core classes: Warrior, Rogue, and Mage. Each class has unique abilities, talents, and progression paths from level 1 to 20.
Mage
Mages can manipulate mana to cast magical spells. They are masters of arcane powers but vulnerable to demonic possession. Mages stay away from melee combat and use their spells to help allies and harm enemies.
Primary Abilities
Secondary Abilities
Starting Health
20 + Constitution + -400 font-semibold">1d6
Weapon Groups
📈 Level Progression (1-20)
- • Arcane Lance
- • Magic Training (3 spells)
- • Mana Points (10 + Magic + -400 font-semibold">1d6)
- • Starting Talent (Chirurgy/Linguistics/Lore)
- • New Spell
- • New Talent
- • New Spell
- • Spell Lance stunt (3 SP)
- • New Talent
- • New Specialization (Novice)
- • Long Lance (24 yards)
- • New Talent
- • Specialization (Journeyman)
- • New Spell
- • New Talent
- • Power Lance (2 MP for +-400 font-semibold">1d6)
- • Specialization (Master)
- • New Spell
- • New Spell
- • New Talent
- • Lightning Attack stunt (2 SP with Arcane Lance)
- • New Spell
- • New Talent
- • New Specialization (Novice)
- • New Spell
- • New Talent
- • Specialization (Journeyman)
- • New Spell
- • New Talent
- • Specialization (Master)
- • New Spell
- • New Talent
- • New Spell
- • Epic ability
Rogue
Rogues are skilled in stealth, trickery, and precision attacks. They excel at scouting, infiltration, and dealing devastating strikes from the shadows. Rogues rely on cunning and dexterity rather than brute force.
Primary Abilities
Secondary Abilities
Starting Health
25 + Constitution + -400 font-semibold">1d6
Weapon Groups
📈 Level Progression (1-20)
- • Rogue's Armor (Max AR 5)
- • Backstab (+-400 font-semibold">2d6 damage when flanking)
- • Starting Talent (Contacts/Scouting/Thievery)
- • Stunt Bonus (Pierce Armor 1 SP)
- • New Talent
- • Stunt Bonus (Lightning Attack 2 SP)
- • New Talent
- • New Specialization (Novice)
- • New Talent
- • Specialization (Journeyman)
- • New Talent
- • Backstab (+-400 font-semibold">3d6 damage)
- • Specialization (Master)
- • New Talent
- • Stunt Bonus (Dual Strike 3 SP)
- • New Talent
- • New Specialization (Novice)
- • New Talent
- • Specialization (Journeyman)
- • New Talent
- • Backstab (+-400 font-semibold">4d6 damage)
- • Specialization (Master)
- • New Talent
- • Epic ability
Warrior
Warriors are masters of melee combat, trained in various weapons and armor. They stand on the front lines, protecting their allies and dealing devastating blows to their enemies. Warriors are tough and resilient.
Primary Abilities
Secondary Abilities
Starting Health
30 + Constitution + -400 font-semibold">1d6
Weapon Groups
📈 Level Progression (1-20)
- • Weapon Training (3 groups)
- • Armor Training (Novice)
- • Starting Talent (Archery Style/Single Weapon Style/Weapon and Shield Style)
- • Stunt Bonus (Knock Prone 1 SP)
- • New Talent
- • New Weapon Group
- • New Talent
- • New Specialization (Novice)
- • New Talent
- • Specialization (Journeyman)
- • New Weapon Group
- • New Talent
- • Specialization (Master)
- • New Talent
- • Stunt Bonus (Mighty Blow 1 SP)
- • New Weapon Group
- • New Talent
- • New Specialization (Novice)
- • New Talent
- • Specialization (Journeyman)
- • New Weapon Group
- • New Talent
- • Specialization (Master)
- • New Talent
- • Epic ability