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Spells
Arcane and primal magic of Thedas
Browse all spells available to mages, organized by magical school. Each school represents a different approach to manipulating the forces of the Fade.
1d6 = Dice notation
+2 = Modifier
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Entropy Spells
(14)Affliction Hex
Debuff
Mana
3
TN
11
Range
10 yards
Time
Major Action
You curse a target with disease. They take -2 to all ability tests for the encounter.
Curse of Mortality
Debuff
Mana
2
TN
10
Range
10 yards
Time
Major Action
You curse a target so they cannot benefit from healing for the duration of the encounter.
Daze
Debuff
Mana
2
TN
11
Range
10 yards
Time
Major Action
You enscorcel a visible target. It suffers a -1 penalty on ability tests and, on a failed Willpower (Self-Discipline) test against your Spellpower, cannot take actions on its next turn.
Death Cloud
Attack
Mana
6
TN
14
Range
16 yards
Time
Major Action
You create a poisonous cloud in a 6-yard radius. All creatures in the area take 3d6 damage.
Death Magic
Attack
Mana
8
TN
16
Range
12 yards
Time
Major Action
You attempt to kill a target instantly. The target must make a Constitution test (TN 15) or die immediately.
Decompose
Utility
Mana
5
TN
12
Range
Touch
Time
Major Action
You speed the decay of non-living organic material until it may be reduced to dust. The change is permanent.
Drain Life
Attack
Mana
4
TN
12
Range
10 yards
Time
Major Action
You drain life from a visible target to heal yourself. It takes 1d6 + Magic penetrating damage, reduced to 1d6 with a successful Constitution (Stamina) test against your Spellpower.
Entropic Cloud
Buff
Mana
20
TN
17
Range
20 yards
Time
Major Action
You create a cloud of entropic energy that aids allies and hinders enemies within 20 yards until the end of the encounter.
Horror
Debuff
Mana
4
TN
12
Range
12 yards
Time
Major Action
You fill your target with supernatural terror. They must make a Willpower test (TN 13) or flee in fear.
Mass Paralysis
Debuff
Mana
7
TN
15
Range
15 yards
Time
Major Action
You paralyze all enemies in a 8-yard radius, rendering them helpless.
Misdirection Hex
Debuff
Mana
3
TN
11
Range
12 yards
Time
Major Action
You confuse a target, imposing -3 to their attack rolls for the encounter.
Sleep
Debuff
Mana
3
TN
11
Range
10 yards
Time
Major Action
You put targets to sleep in a 4-yard radius. Sleeping creatures are helpless.
Vulnerability Hex
Debuff
Mana
2
TN
10
Range
12 yards
Time
Major Action
You curse a target, reducing their Armor Rating by 3 for the duration of the encounter.
Waking Nightmare
Attack
Mana
7
TN
15
Range
10 yards
Time
Major Action
You trap a target in their worst nightmare, dealing 4d6 psychic damage and potentially driving them insane.