Spell Reference

Spells

Arcane and primal magic of Thedas

Browse all spells available to mages, organized by magical school. Each school represents a different approach to manipulating the forces of the Fade.

1d6 = Dice notation +2 = Modifier
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Entropy Spells

(10)

Affliction Hex

Debuff
Mana 3
TN 11
Range 10 yards
Time Major Action
You curse a target with disease. They take -2 to all ability tests for the encounter.

Curse of Mortality

Debuff
Mana 2
TN 10
Range 10 yards
Time Major Action
You curse a target so they cannot benefit from healing for the duration of the encounter.

Death Cloud

Attack
Mana 6
TN 14
Range 16 yards
Time Major Action
You create a poisonous cloud in a 6-yard radius. All creatures in the area take -400 font-semibold">3d6 damage.

Death Magic

Attack
Mana 8
TN 16
Range 12 yards
Time Major Action
You attempt to kill a target instantly. The target must make a Constitution test (TN 15) or die immediately.

Horror

Debuff
Mana 4
TN 12
Range 12 yards
Time Major Action
You fill your target with supernatural terror. They must make a Willpower test (TN 13) or flee in fear.

Mass Paralysis

Debuff
Mana 7
TN 15
Range 15 yards
Time Major Action
You paralyze all enemies in a 8-yard radius, rendering them helpless.

Misdirection Hex

Debuff
Mana 3
TN 11
Range 12 yards
Time Major Action
You confuse a target, imposing -3 to their attack rolls for the encounter.

Sleep

Debuff
Mana 3
TN 11
Range 10 yards
Time Major Action
You put targets to sleep in a 4-yard radius. Sleeping creatures are helpless.

Vulnerability Hex

Debuff
Mana 2
TN 10
Range 12 yards
Time Major Action
You curse a target, reducing their Armor Rating by 3 for the duration of the encounter.

Waking Nightmare

Attack
Mana 7
TN 15
Range 10 yards
Time Major Action
You trap a target in their worst nightmare, dealing -400 font-semibold">4d6 psychic damage and potentially driving them insane.

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