✨
Spells
Arcane and primal magic of Thedas
Browse all spells available to mages, organized by magical school. Each school represents a different approach to manipulating the forces of the Fade.
1d6 = Dice notation
+2 = Modifier
💚
Creation Spells
(18)Animate Dead
Utility
Mana
5
TN
13
Range
6 yards
Time
Major Action
You animate a corpse to fight for you. The corpse follows your mental commands.
Ensnare
Control
Mana
8
TN
17
Range
8 yards
Time
Major Action
Tendrils of raw nature magic pull nearby enemies toward you. Targets resist with Strength (Might) against your Spellpower.
Glyph of Paralysis
Utility
Mana
3
TN
11
Range
4 yards
Time
Major Action
You inscribe a magical glyph on the ground. The first enemy to enter the area becomes paralyzed.
Glyph of Warding
Defense
Mana
3
TN
11
Range
4 yards
Time
Major Action
You inscribe a magical glyph. The first enemy to trigger it takes 2d6 damage.
Grease
Utility
Mana
2
TN
10
Range
10 yards
Time
Major Action
You cover the ground in a 4-yard radius with slippery grease. Anyone entering must make a Dexterity test (TN 11) or fall prone.
Haste
Support
Mana
5
TN
13
Range
8 yards
Time
Major Action
You speed up time for allies within range. They gain +3 Speed and +2 to Defense for the encounter.
Haste
Support
Mana
5
TN
13
Range
8 yards
Time
Major Action
You speed up time for allies within range. They gain +3 Speed and +2 to Defense for the encounter.
Heal
Healing
Mana
2
TN
10
Range
Touch
Time
Major Action
You heal yourself or a touched ally for 1d6 + Magic Health.
Heroic Aura
Support
Mana
3
TN
11
Range
6 yards
Time
Major Action
You and allies within range gain +1 to all ability tests for the duration of the encounter.
Heroic Offence
Buff
Mana
3
TN
11
Range
Touch
Time
Major Action
Your touch fills one ally with magical might. Until the end of the encounter, the target gains a +1 bonus to Strength.
Mass Heal
Healing
Mana
7
TN
15
Range
10 yards
Time
Major Action
You channel powerful healing energy to all allies within range, healing them for 3d6 Health each.
Mass Heal
Healing
Mana
7
TN
15
Range
10 yards
Time
Major Action
You channel powerful healing energy to all allies within range, healing them for 3d6 Health each.
Rejuvenate
Healing
Mana
4
TN
12
Range
6 yards
Time
Major Action
You channel healing energy to all allies within range, healing them for 1d6 Health each.
Restoration
Healing
Mana
3
TN
11
Range
Touch
Time
Major Action
You heal a touched ally for 2d6 + Magic Health and remove one affliction or status effect.
Stasis Field
Utility
Mana
6
TN
14
Range
12 yards
Time
Major Action
You freeze time in a 6-yard radius. All creatures in the area are frozen and invulnerable but cannot act.
Stasis Field
Utility
Mana
6
TN
14
Range
12 yards
Time
Major Action
You freeze time in a 6-yard radius. All creatures in the area are frozen and invulnerable but cannot act.
Stone Throw
Utility
Mana
4
TN
13
Range
24 yards
Time
Major Action
You disappear into uninterrupted earth or stone and emerge from it at another point within 24 yards.
Wrath of Elven
Attack
Mana
5
TN
13
Range
4-yard aura
Time
Major Action
Earth, wood, plants, and stone lash out around you. Enemies beginning their turn within 4 yards take penetrating damage equal to half your Magic on a failed Constitution (Stamina) test against your Spellpower.
💀
Entropy Spells
(14)Affliction Hex
Debuff
Mana
3
TN
11
Range
10 yards
Time
Major Action
You curse a target with disease. They take -2 to all ability tests for the encounter.
Curse of Mortality
Debuff
Mana
2
TN
10
Range
10 yards
Time
Major Action
You curse a target so they cannot benefit from healing for the duration of the encounter.
Daze
Debuff
Mana
2
TN
11
Range
10 yards
Time
Major Action
You enscorcel a visible target. It suffers a -1 penalty on ability tests and, on a failed Willpower (Self-Discipline) test against your Spellpower, cannot take actions on its next turn.
Death Cloud
Attack
Mana
6
TN
14
Range
16 yards
Time
Major Action
You create a poisonous cloud in a 6-yard radius. All creatures in the area take 3d6 damage.
Death Magic
Attack
Mana
8
TN
16
Range
12 yards
Time
Major Action
You attempt to kill a target instantly. The target must make a Constitution test (TN 15) or die immediately.
Decompose
Utility
Mana
5
TN
12
Range
Touch
Time
Major Action
You speed the decay of non-living organic material until it may be reduced to dust. The change is permanent.
Drain Life
Attack
Mana
4
TN
12
Range
10 yards
Time
Major Action
You drain life from a visible target to heal yourself. It takes 1d6 + Magic penetrating damage, reduced to 1d6 with a successful Constitution (Stamina) test against your Spellpower.
Entropic Cloud
Buff
Mana
20
TN
17
Range
20 yards
Time
Major Action
You create a cloud of entropic energy that aids allies and hinders enemies within 20 yards until the end of the encounter.
Horror
Debuff
Mana
4
TN
12
Range
12 yards
Time
Major Action
You fill your target with supernatural terror. They must make a Willpower test (TN 13) or flee in fear.
Mass Paralysis
Debuff
Mana
7
TN
15
Range
15 yards
Time
Major Action
You paralyze all enemies in a 8-yard radius, rendering them helpless.
Misdirection Hex
Debuff
Mana
3
TN
11
Range
12 yards
Time
Major Action
You confuse a target, imposing -3 to their attack rolls for the encounter.
Sleep
Debuff
Mana
3
TN
11
Range
10 yards
Time
Major Action
You put targets to sleep in a 4-yard radius. Sleeping creatures are helpless.
Vulnerability Hex
Debuff
Mana
2
TN
10
Range
12 yards
Time
Major Action
You curse a target, reducing their Armor Rating by 3 for the duration of the encounter.
Waking Nightmare
Attack
Mana
7
TN
15
Range
10 yards
Time
Major Action
You trap a target in their worst nightmare, dealing 4d6 psychic damage and potentially driving them insane.
🔥
Primal Spells
(14)Blizzard
Attack
Mana
7
TN
15
Range
20 yards
Time
Major Action
You create a massive blizzard in a 10-yard radius. All creatures in the area take 3d6 cold damage and have their Speed halved.
Cone of Cold
Attack
Mana
4
TN
12
Range
8 yards
Time
Major Action
You create a cone of freezing air that affects all targets in a 60-degree arc. Each target takes 2d6 damage.
Earthquake
Attack
Mana
3
TN
11
Range
10 yards
Time
Major Action
You cause the ground to shake violently in a 6-yard radius. All in the area must make a Dexterity (Acrobatics) test (TN 11) or be knocked prone.
Fireball
Attack
Mana
5
TN
13
Range
18 yards
Time
Major Action
You hurl an exploding ball of fire. All targets within 4 yards of the impact point take 3d6 damage.
Flame Blast
Attack
Mana
3
TN
11
Range
16 yards
Time
Major Action
You hurl a bolt of flame at a target within range. If you hit, the target takes 2d6 + Magic damage.
Flame Wall
Defense
Mana
6
TN
14
Range
12 yards
Time
Major Action
You create a wall of fire up to 10 yards long and 3 yards high. Anyone passing through takes 2d6 + Magic fire damage.
Lightning
Attack
Mana
6
TN
16
Range
30 yards
Time
Major Action
A bolt of electricity strikes one target for 2d6 + Magic penetrating damage. A successful Constitution (Stamina) test against your Spellpower reduces this to 1d6 + Magic penetrating damage.
Lightning Bolt
Attack
Mana
4
TN
12
Range
20 yards
Time
Major Action
You call down a lightning bolt on your target, dealing 2d6 + Magic electrical damage.
Petrify
Debuff
Mana
4
TN
13
Range
10 yards
Time
Major Action
You turn your target to stone. The target becomes paralyzed and gains +5 Armor Rating but cannot take any actions.
Rock Armor
Defense
Mana
3
TN
10
Range
Self
Time
Major Action
You sheath yourself in a layer of stone, gaining +3 Armor Rating. The spell lasts for the duration of the encounter.
Shock
Attack
Mana
4
TN
13
Range
6 x 6 yards
Time
Major Action
Electricity arcs across a 6-by-6-yard area. Targets take 1d6 + Magic penetrating damage, or 1d6 penetrating damage with a successful Constitution (Stamina) test against your Spellpower.
Stonefist
Attack
Mana
2
TN
10
Range
12 yards
Time
Major Action
You hurl a fist-sized rock at a target, dealing 1d6 + Magic damage.
Tempest
Attack
Mana
8
TN
16
Range
25 yards
Time
Major Action
You summon a violent storm that rains lightning and ice on all enemies in a 12-yard radius, dealing 4d6 damage.
Winter's Grasp
Attack
Mana
2
TN
10
Range
8 yards
Time
Major Action
You blast your target with frost, dealing 1d6 + Magic damage and potentially freezing them in place.
👻
Spirit Spells
(10)Arcane Bolt
Attack
Mana
2
TN
10
Range
16 yards
Time
Major Action
You fire a bolt of pure arcane energy at a target, dealing 1d6 + Magic damage.
Crushing Prison
Attack
Mana
8
TN
16
Range
12 yards
Time
Major Action
You create a sphere of force around a target, crushing them for 4d6 damage and paralyzing them.
Dispel Magic
Utility
Mana
3
TN
12
Range
10 yards
Time
Major Action
You attempt to dispel active magical effects on a target within range.
Force Field
Defense
Mana
7
TN
15
Range
Self
Time
Major Action
You create an impenetrable barrier around yourself. You gain +8 Armor Rating and immunity to all physical attacks.
Heroic Defense
Defense
Mana
4
TN
12
Range
8 yards
Time
Major Action
You bolster your allies' defenses. All allies within range gain +2 to Defense for the encounter.
Mana Drain
Attack
Mana
2
TN
10
Range
12 yards
Time
Major Action
You drain mana from a target mage, stealing 1d6 mana points and adding them to your own pool.
Mind Blast
Attack
Mana
3
TN
11
Range
12 yards
Time
Major Action
You assault your target's mind with psychic energy, dealing 1d6 + Magic damage and potentially stunning them.
Spell Shield
Defense
Mana
3
TN
10
Range
Self
Time
Major Action
You create a magical barrier that provides protection against spells, giving you +2 to tests to resist magic.
Telekinetic Burst
Attack
Mana
4
TN
12
Range
Self
Time
Major Action
You unleash a telekinetic shockwave. All creatures within 4 yards are knocked back 2d6 yards and take 1d6 damage.
Telekinetic Weapons
Attack
Mana
6
TN
14
Range
15 yards
Time
Major Action
You animate nearby weapons and send them flying at your enemies. Make up to 4 separate attacks.