The Stunt System
When you roll doubles on a successful test, you generate stunt points (SP) equal to the value on the Dragon Die. Spend these points immediately on stunts from the appropriate table.
Combat Stunts
| SP | Stunt | Effect |
|---|---|---|
| 1+ | Skirmish | Move up to 2 yards without provoking free attacks. |
| 1+ | Rapid Reload | Reload a missile weapon as a free action. |
| 2 | Knock Prone | Knock your enemy prone. Standing up requires a minor action. |
| 2 | Defensive Stance | Gain +2 to Defense until the start of your next turn. |
| 2 | Disarm | Knock your enemy's weapon from their grasp. It lands 1d6 yards away. |
| 2 | Mighty Blow | Inflict an extra 1d6 damage on your attack. |
| 3 | Lightning Attack | Make a second attack against the same or different enemy (no SP). |
| 3 | Threaten | Make an opposed test vs. target's Willpower. Success gives -1 to their attacks. |
| 4 | Dual Strike | Attack two different enemies within reach (no SP on second attack). |
| 4 | Pierce Armor | Halve the target's Armor Rating (rounded down) for this attack. |
| 5 | Lethal Blow | Inflict an extra 2d6 damage on your attack. |
Spell Stunts
| SP | Stunt | Effect |
|---|---|---|
| 1-3 | Puissant Casting | Increase Spellpower by 1 per SP spent (max 3). |
| 2 | Skillful Casting | Reduce the mana cost of the spell by 1 (minimum 1). |
| 2 | Mighty Spell | If the spell does damage, add +1d6 to the damage. |
| 3 | Mana Shield | Gain +2 to Defense until the start of your next turn. |
| 3 | Fast Casting | Cast another spell as a free action (costs normal mana, no SP). |
| 4 | Imposing Spell | Targets get -2 to resist the spell. |
| 5 | Lethal Spell | If the spell does damage, add +2d6 to the damage. |
Exploration Stunts
| SP | Stunt | Effect |
|---|---|---|
| 1 | Advantageous Positioning | Gain +1 to your next test related to this action. |
| 2 | Efficient Action | Complete the task in half the normal time. |
| 2 | Speedy Search | Make another Perception test as a free action. |
| 3 | That Makes Me Wonder | Ask the GM one yes/no question about the situation. |
| 4 | The Upper Hand | Gain +2 to your next test or give an ally +2 to their next test. |
| 5 | Resources at Hand | Find a useful item or resource in the environment. |