Spell Reference

Spells

Arcane and primal magic of Thedas

Browse all spells available to mages, organized by magical school. Each school represents a different approach to manipulating the forces of the Fade.

1d6 = Dice notation +2 = Modifier
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Creation Spells

(14)

Animate Dead

Utility
Mana 5
TN 13
Range 6 yards
Time Major Action
You animate a corpse to fight for you. The corpse follows your mental commands.

Glyph of Paralysis

Utility
Mana 3
TN 11
Range 4 yards
Time Major Action
You inscribe a magical glyph on the ground. The first enemy to enter the area becomes paralyzed.

Glyph of Warding

Defense
Mana 3
TN 11
Range 4 yards
Time Major Action
You inscribe a magical glyph. The first enemy to trigger it takes -400 font-semibold">2d6 damage.

Grease

Utility
Mana 2
TN 10
Range 10 yards
Time Major Action
You cover the ground in a 4-yard radius with slippery grease. Anyone entering must make a Dexterity test (TN 11) or fall prone.

Haste

Support
Mana 5
TN 13
Range 8 yards
Time Major Action
You speed up time for allies within range. They gain +3 Speed and +2 to Defense for the encounter.

Haste

Support
Mana 5
TN 13
Range 8 yards
Time Major Action
You speed up time for allies within range. They gain +3 Speed and +2 to Defense for the encounter.

Heal

Healing
Mana 2
TN 10
Range Touch
Time Major Action
You heal yourself or a touched ally for -400 font-semibold">1d6 + Magic Health.

Heroic Aura

Support
Mana 3
TN 11
Range 6 yards
Time Major Action
You and allies within range gain +1 to all ability tests for the duration of the encounter.

Mass Heal

Healing
Mana 7
TN 15
Range 10 yards
Time Major Action
You channel powerful healing energy to all allies within range, healing them for -400 font-semibold">3d6 Health each.

Mass Heal

Healing
Mana 7
TN 15
Range 10 yards
Time Major Action
You channel powerful healing energy to all allies within range, healing them for -400 font-semibold">3d6 Health each.

Rejuvenate

Healing
Mana 4
TN 12
Range 6 yards
Time Major Action
You channel healing energy to all allies within range, healing them for -400 font-semibold">1d6 Health each.

Restoration

Healing
Mana 3
TN 11
Range Touch
Time Major Action
You heal a touched ally for -400 font-semibold">2d6 + Magic Health and remove one affliction or status effect.

Stasis Field

Utility
Mana 6
TN 14
Range 12 yards
Time Major Action
You freeze time in a 6-yard radius. All creatures in the area are frozen and invulnerable but cannot act.

Stasis Field

Utility
Mana 6
TN 14
Range 12 yards
Time Major Action
You freeze time in a 6-yard radius. All creatures in the area are frozen and invulnerable but cannot act.

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