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Spells
Arcane and primal magic of Thedas
Browse all spells available to mages, organized by magical school. Each school represents a different approach to manipulating the forces of the Fade.
1d6 = Dice notation
+2 = Modifier
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Creation Spells
(18)Animate Dead
Utility
Mana
5
TN
13
Range
6 yards
Time
Major Action
You animate a corpse to fight for you. The corpse follows your mental commands.
Ensnare
Control
Mana
8
TN
17
Range
8 yards
Time
Major Action
Tendrils of raw nature magic pull nearby enemies toward you. Targets resist with Strength (Might) against your Spellpower.
Glyph of Paralysis
Utility
Mana
3
TN
11
Range
4 yards
Time
Major Action
You inscribe a magical glyph on the ground. The first enemy to enter the area becomes paralyzed.
Glyph of Warding
Defense
Mana
3
TN
11
Range
4 yards
Time
Major Action
You inscribe a magical glyph. The first enemy to trigger it takes 2d6 damage.
Grease
Utility
Mana
2
TN
10
Range
10 yards
Time
Major Action
You cover the ground in a 4-yard radius with slippery grease. Anyone entering must make a Dexterity test (TN 11) or fall prone.
Haste
Support
Mana
5
TN
13
Range
8 yards
Time
Major Action
You speed up time for allies within range. They gain +3 Speed and +2 to Defense for the encounter.
Haste
Support
Mana
5
TN
13
Range
8 yards
Time
Major Action
You speed up time for allies within range. They gain +3 Speed and +2 to Defense for the encounter.
Heal
Healing
Mana
2
TN
10
Range
Touch
Time
Major Action
You heal yourself or a touched ally for 1d6 + Magic Health.
Heroic Aura
Support
Mana
3
TN
11
Range
6 yards
Time
Major Action
You and allies within range gain +1 to all ability tests for the duration of the encounter.
Heroic Offence
Buff
Mana
3
TN
11
Range
Touch
Time
Major Action
Your touch fills one ally with magical might. Until the end of the encounter, the target gains a +1 bonus to Strength.
Mass Heal
Healing
Mana
7
TN
15
Range
10 yards
Time
Major Action
You channel powerful healing energy to all allies within range, healing them for 3d6 Health each.
Mass Heal
Healing
Mana
7
TN
15
Range
10 yards
Time
Major Action
You channel powerful healing energy to all allies within range, healing them for 3d6 Health each.
Rejuvenate
Healing
Mana
4
TN
12
Range
6 yards
Time
Major Action
You channel healing energy to all allies within range, healing them for 1d6 Health each.
Restoration
Healing
Mana
3
TN
11
Range
Touch
Time
Major Action
You heal a touched ally for 2d6 + Magic Health and remove one affliction or status effect.
Stasis Field
Utility
Mana
6
TN
14
Range
12 yards
Time
Major Action
You freeze time in a 6-yard radius. All creatures in the area are frozen and invulnerable but cannot act.
Stasis Field
Utility
Mana
6
TN
14
Range
12 yards
Time
Major Action
You freeze time in a 6-yard radius. All creatures in the area are frozen and invulnerable but cannot act.
Stone Throw
Utility
Mana
4
TN
13
Range
24 yards
Time
Major Action
You disappear into uninterrupted earth or stone and emerge from it at another point within 24 yards.
Wrath of Elven
Attack
Mana
5
TN
13
Range
4-yard aura
Time
Major Action
Earth, wood, plants, and stone lash out around you. Enemies beginning their turn within 4 yards take penetrating damage equal to half your Magic on a failed Constitution (Stamina) test against your Spellpower.