Class Specializations
Specializations are advanced paths that characters can pursue to gain unique abilities. Each class has access to different specializations.
Warrior Specializations
Berserker
Berserkers learned to tap into their rage on the battlefield and use it to perform feats of incredible valor. The tradition rose first among the dwarves of the Warrior Caste, then spread to the Avvar, and from there to all the human nations. The Ash Warriors are the most famous of the human berserkers, lending their considerable might to those whose cause they find the most just.
Champion
Champions do not just fight; they are a palpable presence on the battlefield. Comrades in arms look to them for strength and courage in the chaos of battle. Foes hesitate and lose heart when facing them. Champions are not unique to any one army or organization and can be found in all parts of Thedas.
Chevalier
Chevaliers are the elite knights of the Orlesian Empire. They are a powerful force, both militarily and socially. Scions of noble families dominate the chevaliers, and their status is such that the order attracts many nobles without land or an inheritance. None would deny that they are powerful warriors and unrivaled on horseback.
Guardian
Guardians are trained to consider not just their position on the battlefield but that of their allies. They can assess who needs protection and when, and their timely intervention often prevents situations from going out of control. Since shielding others is their first priority, a guardian often leaves themselves vulnerable to make sure they block an attack on their ally.
Reaver
Reavers have learned to channel blood magic internally, making them terrifying and deadly warriors. To become a Reaver, one must take part in an arcane ritual where the would-be Reaver drinks the blood of a dragon or similar beast such as a wyvern. The ritual grants the power to draw strength from pain and death. Due to its connections to blood magic, becoming a Reaver incurs the risk of being corrupted by demonic forces.
Spirit Warrior
Spirit warriors, like spirit healers, understand that not all denizens of the Fade are malevolent. They make deals with spirits of the Fade, gaining access to special powers in exchange for giving the spirits a personal view of the physical world. They can cloak themselves in magical energy and even use it to blast enemies. Though they are not mages, this distinction is lost on most. Templars tend to treat spirit warriors as apostates.
Templar
The templars are the militant arm of the Chantry. Their primary functions are to watch over the Circle of Magi and hunt down apostates and maleficarum. Templars are given small amounts of lyrium to awaken and maintain their special powers. The templars' use of lyrium is both a gift and a burden, as it can lead to addiction.