Talents
Special abilities that define your character
Talents represent special training and abilities that set your character apart. Each talent has three degrees: Novice, Journeyman, and Master.
Weapon Group
Axes
Proficiency with battle axes, throwing axes, and two-handed axes
You can use axes of all types effectively
Bludgeons
Training with maces, hammers, mauls, and clubs
You can wield bludgeoning weapons without penalty
Bows
Proficiency with longbows, shortbows, and crossbows
You can use bows and crossbows without penalty
Brawling
Expertise in unarmed combat and improvised weapons
You can use unarmed strikes and improvised weapons effectively in combat
Heavy Blades
Training with longswords, bastard swords, and two-handed swords
You can wield heavy bladed weapons effectively
Light Blades
Skill with daggers, shortswords, and rapiers
You can use light bladed weapons without penalty
Spears
Skill with spears, polearms, and lances
You can use spears and polearms effectively
Staves
Proficiency with quarterstaffs and magical staves
You can wield staves without penalty