The Faithful
Core Abilities (click to roll 3d6 + ability)
Ability Focuses (click to roll +2/3) 7
Talents & Skills 5
You can use your magic to attack at range. Novice: Basic Arcane Lance spell. Journeyman: Improved damage. Master: Extended range and damage.
You can treat injuries. Novice: Restore 1d6 Health. Journeyman: Restore 2d6 Health. Master: Restore 3d6 Health and treat diseases.
You can learn languages easily. Novice: You know 2 additional languages. Journeyman: You know 4 additional languages. Master: You know 6 additional languages.
You have broad knowledge. Novice: You gain +2 to any one Cunning (Lore) focus. Journeyman: You gain +2 to two Cunning (Lore) focuses. Master: You gain +2 to three Cunning (Lore) focuses.
You notice things others miss. Novice: +2 to Perception (Seeing). Journeyman: +2 to Perception (Hearing). Master: +2 to all Perception tests.
Equipment (click weapons to attack) 8 items
Spells (click to cast - uses mana) 7 known
Creation School
Primal School
Entropy School
Character Details
β¨ Appearance
A weathered Dalish Keeper in moss-dark ceremonial robes, carrying a living wooden staff alive with restrained lightning and root magic. Vallaslin markings honor the ancient elven gods.
π§ Personality
Calm, severe, devout, and formidable; a guardian of elven memory whose patience is backed by deep magical power.
π― Goals
Preserve Dalish knowledge, protect the People, and keep ancient elven magic alive for future generations.
π€ Ties & Relationships
Keeper, spiritual leader, and lore-guardian of a Dalish clan.
π£οΈ Languages
Background Story
Known as The Faithful, this Keeper of the Dalish commands deep reserves of mana and a broad mastery of primal, entropy, and ancient nature magic. Their knowledge of elven history and healing arts makes them invaluable both as a lore-keeper and a formidable battle-mage who calls upon the wrath of the land itself.