Rouge
for this Class
Core Abilities (click to roll 3d6 + ability)
Ability Focuses (click to roll +2/3) 7
Talents & Skills 5
You can attack with two weapons as a single major action. Novice: You can use the Dual Strike stunt for 3 SP. Journeyman: You gain +1 to Defense. Master: You can use the Dual Strike stunt for 2 SP.
You must be using a bow. Novice: You can reload as a free action. Journeyman: Activate the Knock Prone stunt for 2 SP. Master: Activate the Knock Prone stunt for 1 SP.
You can scout ahead safely. Novice: You can scout as a major action. Journeyman: You gain +2 to Perception (Seeing). Master: Allies gain +2 to initiative based on your scouting.
You can perform roguish activities. Novice: You gain +2 to Dexterity (Stealth). Journeyman: You gain +2 to Dexterity (Lock Picking). Master: You gain +2 to Dexterity (Legerdemain).
You act quickly in combat. Novice: +1 to initiative. Journeyman: +2 to initiative. Master: +3 to initiative and you can take a minor action before initiative is rolled.
Equipment (click weapons to attack) 9 items
Character Details
β¨ Appearance
A lean city elf in supple heavy leather, moving with unnatural silence. Armed with a crossbow, short bow, paired short swords, and concealed throwing knives.
π§ Personality
Resilient, rebellious, and fiercely committed to challenging injustice. She strikes from the shadows and vanishes before her enemies know what hit them.
π― Goals
Dismantle the systems that oppress city elves and win true equality and freedom for her people.
π€ Ties & Relationships
She married an elf mage in defiance of social and Chantry expectations; betrayal and persecution forced them into danger.
π£οΈ Languages
Background Story
Rouge left the alienage to challenge the oppressive system that had constrained her people for generations. Years of living outside the law have honed her into a master of stealth and shadow. Her marriage to an elf mage was reported to the Chantry, deepening her resolve to fight injustice from the darkness.