Kaitan
for this Class
Core Abilities (click to roll 3d6 + ability)
Ability Focuses (click to roll +2/3) 7
Talents & Skills 5
You only take the strain of armor that is heavier than your training allows. Novice: Leather armor. Journeyman: Mail armor. Master: Plate armor.
You must be using a two-handed weapon. Novice: You inflict +1 damage. Journeyman: Activate the Mighty Blow stunt for 3 SP. Master: Activate the Mighty Blow stunt for 1 SP.
You must be using a shield. Novice: You gain +1 to Defense. Journeyman: Activate the Shield Bash stunt for 3 SP. Master: Activate the Shield Bash stunt for 1 SP.
You can inspire your allies. Novice: Grant +1 to an ally's next action (major action). Journeyman: Affect 2 allies. Master: Affect 3 allies and grant +2.
You can analyze tactical situations. Novice: You gain +2 to Cunning (Military Lore). Journeyman: You can grant +1 to initiative to your group. Master: You grant +2 to initiative to your group.
Equipment (click weapons to attack) 9 items
Character Details
β¨ Appearance
A seasoned Ostwick swordsman in well-worn mail, carrying a longsword, battle axe, two-handed sword, and a medium shield.
π§ Personality
Disciplined, steadfast, and a natural leader. He inspires loyalty through example rather than words.
π― Goals
Forge alliances, protect those who fight beside him, and make a lasting mark on Thedas.
π€ Ties & Relationships
Born and trained in Ostwick, a prosperous and militarily minded city of the Free Marches.
π£οΈ Languages
Background Story
Kaitan is a seasoned warrior from Ostwick in the Free Marches. A decade of training and battle have made him a fearsome champion whose war cry rallies allies and sends enemies fleeing. His tactical mind and commanding presence make him the natural heart of any warband.