Imeda Zviadauri
for this Class
Core Abilities (click to roll 3d6 + ability)
Ability Focuses (click to roll +2/3) 7
Talents & Skills 5
You only take the strain of armor that is heavier than your training allows. Novice: Leather armor. Journeyman: Mail armor. Master: Plate armor.
You must be using a shield. Novice: You gain +1 to Defense. Journeyman: Activate the Shield Bash stunt for 3 SP. Master: Activate the Shield Bash stunt for 1 SP.
You must be using a thrown weapon. Novice: You gain +1 to attack. Journeyman: Activate the Pierce Armor stunt for 3 SP. Master: Activate the Pierce Armor stunt for 2 SP.
You can ride and fight effectively. Novice: No penalties when mounted. Journeyman: You inflict +1 damage when charging. Master: You inflict +2 damage when charging and gain +1 Defense while mounted.
You can analyze tactical situations. Novice: You gain +2 to Cunning (Military Lore). Journeyman: You can grant +1 to initiative to your group. Master: You grant +2 to initiative to your group.
Equipment (click weapons to attack) 9 items
Character Details
β¨ Appearance
A rugged Khevsur mountain warrior in heavy mail and a black wool cloak, bearing a medium shield, shaska, lance, and throwing spears. His templar training is betrayed by the lyrium-etched medallion at his throat.
π§ Personality
Restless, curious, and protective. He respects useful traditions but clashes with rigid Chantry expectations. His templar powers serve his companions rather than the Chantry.
π― Goals
Protect the mages who travel with him, find a war worth fighting, and reconcile his mountain heritage with his templar abilities.
π€ Ties & Relationships
Born in the isolated Khevsur villages of the Hunterhorn Mountains; he now travels with a Circle mage and an apostate.
π£οΈ Languages
Background Story
Imeda was raised on stories of Khevsur ancestors fighting darkspawn. He left the Hunterhorn Mountains and encountered the Templar Order, whose anti-magic techniques resonated with his protective instincts. He has mastered their abilities but uses them to shield his mage companions from threats rather than to oppress them.