Imeda Zviadauri

Imeda Zviadauri
Public Created by Pregen Library

Imeda Zviadauri

Level 10 Human Warrior Templar Β· Master Male
Background Avvar
❀️ Health /80
No Mana Pool Required
for this Class
Defense 16
Armor 7
Speed 14
Spellpower β€”
Wealth πŸͺ™ 57

Core Abilities (click to roll 3d6 + ability)

Communication
Constitution
Cunning
Dexterity
Magic
Perception
Strength
Willpower

Ability Focuses (click to roll +2/3) 7

Talents & Skills 5

Armor Training

You only take the strain of armor that is heavier than your training allows. Novice: Leather armor. Journeyman: Mail armor. Master: Plate armor.

Journeyman
Weapon and Shield Style

You must be using a shield. Novice: You gain +1 to Defense. Journeyman: Activate the Shield Bash stunt for 3 SP. Master: Activate the Shield Bash stunt for 1 SP.

Master
Throwing Style

You must be using a thrown weapon. Novice: You gain +1 to attack. Journeyman: Activate the Pierce Armor stunt for 3 SP. Master: Activate the Pierce Armor stunt for 2 SP.

Journeyman
Horsemanship

You can ride and fight effectively. Novice: No penalties when mounted. Journeyman: You inflict +1 damage when charging. Master: You inflict +2 damage when charging and gain +1 Defense while mounted.

Journeyman
Tactics

You can analyze tactical situations. Novice: You gain +2 to Cunning (Military Lore). Journeyman: You can grant +1 to initiative to your group. Master: You grant +2 to initiative to your group.

Novice

Equipment (click weapons to attack) 9 items

Mail EQUIPPED
πŸ›‘οΈ Armor: +7 Penalty: 3
armor
Medium Shield EQUIPPED
πŸ›‘οΈ Armor: +2
shield
Healing Potion MAGICAL
Qty: 2
item
Backpack
item
Traveler's Garb
item
Waterskin
item

Character Details

✨ Appearance

A rugged Khevsur mountain warrior in heavy mail and a black wool cloak, bearing a medium shield, shaska, lance, and throwing spears. His templar training is betrayed by the lyrium-etched medallion at his throat.

🧠 Personality

Restless, curious, and protective. He respects useful traditions but clashes with rigid Chantry expectations. His templar powers serve his companions rather than the Chantry.

🎯 Goals

Protect the mages who travel with him, find a war worth fighting, and reconcile his mountain heritage with his templar abilities.

🀝 Ties & Relationships

Born in the isolated Khevsur villages of the Hunterhorn Mountains; he now travels with a Circle mage and an apostate.

πŸ—£οΈ Languages

Trade Tongue

Background Story

Imeda was raised on stories of Khevsur ancestors fighting darkspawn. He left the Hunterhorn Mountains and encountered the Templar Order, whose anti-magic techniques resonated with his protective instincts. He has mastered their abilities but uses them to shield his mage companions from threats rather than to oppress them.

Animation Settings

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Animations