Hildred Tethras
for this Class
Core Abilities (click to roll 3d6 + ability)
Ability Focuses (click to roll +2/3) 7
Talents & Skills 5
You only take the strain of armor that is heavier than your training allows. Novice: Leather armor. Journeyman: Mail armor. Master: Plate armor.
You must use a one-handed weapon and have your other hand free. Novice: You gain +1 to Defense. Journeyman: Activate the Lightning Attack stunt for 3 SP. Master: Activate the Lightning Attack stunt for 2 SP.
You must be using a two-handed weapon. Novice: You inflict +1 damage. Journeyman: Activate the Mighty Blow stunt for 3 SP. Master: Activate the Mighty Blow stunt for 1 SP.
You can ride and fight effectively. Novice: No penalties when mounted. Journeyman: You inflict +1 damage when charging. Master: You inflict +2 damage when charging and gain +1 Defense while mounted.
You act quickly in combat. Novice: +1 to initiative. Journeyman: +2 to initiative. Master: +3 to initiative and you can take a minor action before initiative is rolled.
Equipment (click weapons to attack) 9 items
Character Details
β¨ Appearance
A powerful, scarred surface dwarf veteran in heavy mail, carrying a battle axe, mace, and enormous two-handed axe.
π§ Personality
Direct, intimidating, and capable of entering a controlled killing frenzy without losing her veteran discipline.
π― Goals
Meet worthy challenges, protect her companions, and prove that surface dwarves can become legends on their own terms.
π€ Ties & Relationships
Known among surface traders and mercenary companies as a formidable bargainer and even more formidable berserker.
π£οΈ Languages
Background Story
Hildred Tethras is an experienced surface dwarf warrior and master berserker. Her hard-won endurance, mounted skill, and mastery of axes make her a terrifying front-line combatant. When she enters her killing frenzy, even hardened veterans give her a wide berth.