Edelina Colbert
Core Abilities (click to roll 3d6 + ability)
Ability Focuses (click to roll +2/3) 7
Talents & Skills 5
You can inspire your allies. Novice: Grant +1 to an ally's next action (major action). Journeyman: Affect 2 allies. Master: Affect 3 allies and grant +2.
You can use your magic to attack at range. Novice: Basic Arcane Lance spell. Journeyman: Improved damage. Master: Extended range and damage.
You can treat injuries. Novice: Restore 1d6 Health. Journeyman: Restore 2d6 Health. Master: Restore 3d6 Health and treat diseases.
You can learn languages easily. Novice: You know 2 additional languages. Journeyman: You know 4 additional languages. Master: You know 6 additional languages.
You have broad knowledge. Novice: You gain +2 to any one Cunning (Lore) focus. Journeyman: You gain +2 to two Cunning (Lore) focuses. Master: You gain +2 to three Cunning (Lore) focuses.
Equipment (click weapons to attack) 8 items
Spells (click to cast - uses mana) 7 known
Creation School
Spirit School
Character Details
β¨ Appearance
A poised human Circle mage in ivory and crimson robes, radiating calm authority. A quarterstaff topped with a crystal focus rests in her hand.
π§ Personality
Learned, composed, and selfless. She places her allies' survival above all else and channels spirits of compassion to mend the gravest wounds.
π― Goals
Use disciplined Circle training to protect companions, advance healing magic, and demonstrate that the Circle can produce mages of genuine virtue.
π€ Ties & Relationships
Educated in a Circle tower and versed in both arcane and religious lore. Respected by her peers for her devotion to healing.
π£οΈ Languages
Background Story
Edelina Colbert is a human Circle mage who has devoted her studies to healing, protective glyphs, and communication with benevolent spirits. Her mastery of spirit healing allows her to mend wounds beyond normal magic, and she has become the irreplaceable heart of her adventuring company.